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Network and
System Support for Games
Call For Papers
Technical Program
MONDAY, AUGUST 30
9:00-9:10 Welcoming remarks
9:10-10:30 Mobile games
9:10-9:40 (Full paper) A
Mobile Gaming Platform for the IMS
Amjad Akkawi, Sibylle
Schaller, Oliver Wellnitz, Lars Wolf
Contact: Sibylle Schaller
<Sibylle.Schaller@netlab.nec.de>
9:40-10:10 (Full paper)
Lightweight QoS-Support for Networked Mobile
Gaming
Marcel Busse, Bernd
Lamparter, Martin Mauve, Wolfgang Effelsberg
Contact: Marcel Busse
<busse@informatik.uni-mannheim.de>
10:10-10:30 (Short
paper) Feedback, Latency, Accuracy: Exploring
Tradeoffs in Location-Aware Gaming
Kieran Mansley, David
Scott, Alastair Tse, Anil Madhavapeddy
Contact: Alastair Tse
<acnt2@cam.ac.uk>
11:00-12:30 Game
infrastructure
11:00-11:30 (Full paper)
Using Session Initiation Protocol to Build
Context-Aware VoIP Support for Multiplayer Networked Games
Aameek Singh, Arup Acharya
Contact: Aameek Singh
<aameek@cc.gatech.edu>
11:30-11:50 (Short paper)
Implementation of a Service Platform for
Online Games
Anees Shaikh, Sambit
Sahu, Marcel Rosu, Michael Shea, Debanjan Saha
Contact: Anees Shaikh
<aashaikh@watson.ibm.com>
11:50-12:10 (Short paper)
OpenPING: A Reflective Middleware for the
Construction of Adaptive Networked Game Applications
Paul Okanda, Gordon Blair
Contact: Paul Okanda
<okanda@comp.lancs.ac.uk>
12:10-12:30 (Short
paper) Zoned Federation of Game Servers: a
Peer-to-Peer Approach to Scalable Multi-player Online games
Takuji Iimura, Hiroaki
Hazeyama, Youki Kadobayashi
Contact: Takuji Iimura
<takuji-i@is.naist.jp>
1:30-3:00 Novel techniques
and cheat detection
1:30-2:00 (Full
paper) Realizing Bullet Time Effect in
Multiplayer Games with Local Perception Filters (Best Paper Award Winner)
Jouni Smed, Henrik
Niinisalo, Harri Hakonen
Contact: Jouni Smed
<jouni.smed@cs.utu.fi>
2:00-2:20 (Short
paper) Scalable Peer-to-peer Networked Virtual
Environment
Shun-Yun Hu, Guan-Ming
Liao
Contact: Shun-Yun Hu
<syhu.tw@yahoo.com.tw>
2:20-2:40 (Short paper) Is
Runtime Verification Applicable to Cheat
Detection?
Margaret DeLap, Bjorn
Knutsson, Honghui Lu, Oleg Sokolsky, Usa Sammapun, Insup Lee, Christos
Tsarouchis
Contact: Honghui Lu
<hhl@cis.upenn.edu>
2:40-3:00 (Short paper) A
Cheat Controlled Protocol for Centralized
Online Multiplayer Games
Bei Di Chen, Muthucumaru
Maheswaran
Contact: Muthucumaru
Maheswaran <maheswar@cs.mcgill.ca>
3:30-5:00 User experience
3:30-4:00 (Full paper) The
Effects of Loss and Latency on User
Performance in Unreal Tournament 2003
Tom Beigbeder, Rory
Coughlan, Corey Lusher, John Plunkett, Emmanuel Agu, Mark Claypool
Contact: Mark Claypool
<claypool@cs.wpi.edu>
4:00-4:20 (Short paper)
Objective and Subjective Evaluation of the
Influence of Small Amounts of Delay and Jitter on a Recent First Person
Shooter Game
Peter Quax, Patrick
Monsieurs, Wim Lamotte, Danny De Vleeschauwer, Natalie Degrande
Contact: Peter Quax
<peter.quax@luc.ac.be>
4:20-4:40 (Short paper)
Thoughts on Emulating Jitter for User
Experience Trials
Grenville Armitage,
Lawrence Stewart
Contact: Grenville
Armitage <garmitage@swin.edu.au>
4:40-5:00 (Short paper)
Accuracy in Dead-Reckoning Based Distributed
Multi-Player Games
Sudhir Aggarwal, Hemant
Banavar, Amit Khandelwal, Sarit Mukherjee, Sampath Rangarajan
Contact: Sampath
Rangarajan <sampath@lucent.com>
5:00-5:30 Poster session
A Distributed Proxy System for Provisioning Immersive Audio
Communication to Massively Multi-player Games
Cong Duc Nguyen, Farzad
Safaei, Paul Boustead
Contact: Cong Nguyen
<cong@titr.uow.edu.au>
Analysis of Scalable Data Streams for Representations in Networked
Virtual Environments
Tom Jehaes, Peter Quax,
Wim Lamotte
Contact: Tom Jehaes
<tom.jehaes@luc.ac.be>
A Transaction Execution Engine Architecture for Multiplayer Online Games
Ian Lintault
Contact: Ian Lintault
<ian.lintault@intel.com>
A Partition Detection System for Distributed Mobile Games
Hartmut Ritter, Rolf
Winter, Jochen Schiller
Contact: Rolf Winter
<winter@inf.fu-berlin.de>
High and Low Ping and the Game of Pong - Effects of Delay and Feedback
Greger Wikstrand, Lennart
Schedin, Fredrik Elg
Contact: Greger Wikstrand
<greger@cs.umu.se>
A Self-similarity Traffic Analysis of an Internet-based Multiplayer
Online Game
John C. McEachen
Contact: John McEachen
<mceachen@nps.edu>
A Distributed Architecture for Massively Multiplayer Online Games
Chris GauthierDickey,
Daniel Zappala, Virginia Lo
Contact: Chris
GauthierDickey <chrisg@cs.uoregon.edu>
FreeMMG: A Hybrid Peer-to-Peer and Client-Server Model for Massively
Multiplayer Games
Fabio Reis Cecin, Marcio
Garcia Martins, Rafael de Oliveira Jannone, Jorge Luis Victoria
Barbosa, Claudio Fernando Resin Geyer
Contact: Fabio Cecin
<frcecin@terra.com.br>
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