Network and System Support for Games

Call For Papers

Technical Program



MONDAY, AUGUST 30

9:00-9:10  Welcoming remarks

9:10-10:30 Mobile games

9:10-9:40 (Full paper) A Mobile Gaming Platform for the IMS
Amjad Akkawi, Sibylle Schaller, Oliver Wellnitz, Lars Wolf
Contact: Sibylle Schaller <Sibylle.Schaller@netlab.nec.de>

9:40-10:10 (Full paper) Lightweight QoS-Support for Networked Mobile Gaming
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfgang Effelsberg
Contact: Marcel Busse <busse@informatik.uni-mannheim.de>

10:10-10:30 (Short paper)  Feedback, Latency, Accuracy: Exploring Tradeoffs in Location-Aware Gaming
Kieran Mansley, David Scott, Alastair Tse, Anil Madhavapeddy
Contact: Alastair Tse <acnt2@cam.ac.uk>

11:00-12:30 Game infrastructure

11:00-11:30 (Full paper) Using Session Initiation Protocol to Build Context-Aware VoIP Support for Multiplayer Networked Games
Aameek Singh, Arup Acharya
Contact: Aameek Singh <aameek@cc.gatech.edu>

11:30-11:50 (Short paper) Implementation of a Service Platform for Online Games
Anees Shaikh, Sambit Sahu, Marcel Rosu, Michael Shea, Debanjan Saha
Contact: Anees Shaikh <aashaikh@watson.ibm.com>

11:50-12:10 (Short paper) OpenPING: A Reflective Middleware for the Construction of Adaptive Networked Game Applications
Paul Okanda, Gordon Blair
Contact: Paul Okanda <okanda@comp.lancs.ac.uk>

12:10-12:30 (Short paper)  Zoned Federation of Game Servers: a Peer-to-Peer Approach to Scalable Multi-player Online games
Takuji Iimura, Hiroaki Hazeyama, Youki Kadobayashi
Contact: Takuji Iimura <takuji-i@is.naist.jp>

1:30-3:00 Novel techniques and cheat detection

1:30-2:00 (Full paper)  Realizing Bullet Time Effect in Multiplayer Games with Local Perception Filters (Best Paper Award Winner)
Jouni Smed, Henrik Niinisalo, Harri Hakonen
Contact: Jouni Smed <jouni.smed@cs.utu.fi>

2:00-2:20 (Short paper)  Scalable Peer-to-peer Networked Virtual Environment
Shun-Yun Hu, Guan-Ming Liao

Contact: Shun-Yun Hu <syhu.tw@yahoo.com.tw>

2:20-2:40 (Short paper) Is Runtime Verification Applicable to Cheat Detection?
Margaret DeLap, Bjorn Knutsson, Honghui Lu, Oleg Sokolsky, Usa Sammapun, Insup Lee, Christos Tsarouchis
Contact: Honghui Lu <hhl@cis.upenn.edu>

2:40-3:00 (Short paper) A Cheat Controlled Protocol for Centralized Online Multiplayer Games
Bei Di Chen, Muthucumaru Maheswaran
Contact: Muthucumaru Maheswaran <maheswar@cs.mcgill.ca>

3:30-5:00 User experience

3:30-4:00 (Full paper) The Effects of Loss and Latency on User Performance in Unreal Tournament 2003
Tom Beigbeder, Rory Coughlan, Corey Lusher, John Plunkett, Emmanuel Agu, Mark Claypool
Contact: Mark Claypool <claypool@cs.wpi.edu>

4:00-4:20 (Short paper) Objective and Subjective Evaluation of the Influence of Small Amounts of Delay and Jitter on a Recent First Person Shooter Game
Peter Quax, Patrick Monsieurs, Wim Lamotte, Danny De Vleeschauwer, Natalie Degrande
Contact: Peter Quax <peter.quax@luc.ac.be>

4:20-4:40 (Short paper) Thoughts on Emulating Jitter for User Experience Trials
Grenville Armitage, Lawrence Stewart
Contact: Grenville Armitage <garmitage@swin.edu.au>

4:40-5:00 (Short paper) Accuracy in Dead-Reckoning Based Distributed Multi-Player Games
Sudhir Aggarwal, Hemant Banavar, Amit Khandelwal, Sarit Mukherjee, Sampath Rangarajan
Contact: Sampath Rangarajan <sampath@lucent.com>

5:00-5:30 Poster session

A Distributed Proxy System for Provisioning Immersive Audio Communication to Massively Multi-player Games
Cong Duc Nguyen, Farzad Safaei, Paul Boustead
Contact: Cong Nguyen <cong@titr.uow.edu.au>

Analysis of Scalable Data Streams for Representations in Networked Virtual Environments
Tom Jehaes, Peter Quax, Wim Lamotte
Contact: Tom Jehaes <tom.jehaes@luc.ac.be>

A Transaction Execution Engine Architecture for Multiplayer Online Games
Ian Lintault
Contact: Ian Lintault <ian.lintault@intel.com>

A Partition Detection System for Distributed Mobile Games
Hartmut Ritter, Rolf Winter, Jochen Schiller
Contact: Rolf Winter <winter@inf.fu-berlin.de>

High and Low Ping and the Game of Pong - Effects of Delay and Feedback
Greger Wikstrand, Lennart Schedin, Fredrik Elg
Contact: Greger Wikstrand <greger@cs.umu.se>

A Self-similarity Traffic Analysis of an Internet-based Multiplayer Online Game
John C. McEachen
Contact: John McEachen <mceachen@nps.edu>

A Distributed Architecture for Massively Multiplayer Online Games
Chris GauthierDickey, Daniel Zappala, Virginia Lo
Contact: Chris GauthierDickey <chrisg@cs.uoregon.edu>

FreeMMG: A Hybrid Peer-to-Peer and Client-Server Model for Massively Multiplayer Games
Fabio Reis Cecin, Marcio Garcia Martins, Rafael de Oliveira Jannone, Jorge Luis Victoria Barbosa, Claudio Fernando Resin Geyer
Contact: Fabio Cecin <frcecin@terra.com.br>




 
Last Modified: February 11, 2004