The following workshops will be held in conjunction with SIGCOMM 2004.  For detailed information about the workshops please click on the individual workshop titles.

Workshop on Future Directions in Network Architecture (FDNA-04)

Monday, August 30, 2004

The architecture of a network specifies the essential principles that guide its design, especially its service and control interfaces, its partitioning into functional components, the interaction amongst these functional components, and the engineering of its protocols and algorithms. Today, the most successful network architecture is that of the Internet. The current Internet architecture has scaled beyond the wildest dreams of its designers. However, it has a number of significant problems when employed to fulfill service requirements or when applied to some classes of networks for which it was not originally designed.  In recent years, several attempts have been made to work around these problems. These range from simple address partitioning (NAT), various proposed changes to the routing and naming infrastructure (ad-hoc, name-based routing, store-and-forward, overlay networks, capabilities for enhanced security, etc) to the use of alternative network architectures such as those proposed for mass-scale sensor networks, networks of mobile wireless devices, and high-delay inter-planetary networks. This call solicits papers on two broad topics: (a) Architectural limitations of the current Internet and techniques to overcome these limitations; and (b) Descriptions of and innovative architectures for new classes of networks. Submissions ranging from presentations of specific research to more general, philosophical position papers are welcome.


Monday, August 30, 2004

Networked games are becoming increasingly pervasive and diverse in nature.  Whether it is a protocol for a multiplayer first-person shooter, a sensor network for an augmented physical game, or a mechanism to prevent cheating in a strategy game, there are a significant number of system and network issues that a game must address in order to deliver an acceptable user experience.  This workshop aims to bring together researchers and practitioners in this area and solicits full papers, short papers, and demos that describe new approaches and techniques for building networked games.

Workshop on Practice and Theory of Incentives and Game Theory in Networked Systems (PINS)

Friday, September 3, 2004

Traditional system design assumes that all participants behave according to the intentions of the system architects. In reality, computer networks are heterogeneous, dynamic and distributed environments managed by multiple administrative authorities and shared by users with different and competing interests. Recently, there has been growing interest in using tools from Game Theory (GT) and Mechanism Design (MD) to tackle incentive-related problems in these complex environments. For these methods to be successful in practical networked systems, it is vital to understand and incorporate realistic models and constraints for such central system properties as player types and strategies, scalability, asynchronicity, observability, verification, and frequency & time scale of interactions. The goal of this workshop is to promote an exchange of ideas on the true applicability, range and validity of game-theoretic and economic models for analysis and design of Internet and Internet-based systems. 

Network Troubleshooting: Research, Theory and Operations  Practice Meet Malfunctioning Reality

Friday, September 3, 2004

While there has been a great deal of research on the subject of network monitoring and measurement, much of it has been restricted to networks in a "working" state. Only a limited subset has specifically addressed the problems of measuring and detecting network failures, be they protocol related, such as route flapping, or hardware related, such as link failures. As networks continue to grow in physical size, and introduce new technologies, such as MPLS and PWE3, which obscure the underlying network structure, network troubleshooting will only become a more and more difficult problem. This workshop invites papers on any area of network measurement or monitoring specifically directed to identifying network failures or incorrect modes of operation, both from accidental as well as deliberate (i.e. hacking/DOS) causes. This includes new methods of using existing tools or protocols for troubleshooting as well as proposals for new tools or protocols designed to aid in troubleshooting. 


Last Modified: February 11, 2004