ACM SIGCOMM 2018, Budapest, Hungary
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ACM SIGCOMM 2018 Workshop on Virtual Reality and Augmented Reality Network (VR/AR Network 2018)

Call for Papers

Virtual Reality (VR) and Augmented Reality (AR) are expected to be the next generation Killer-Apps in the future Internet. VR/AR is projected to form a $162 billion market by 2020. However, many technical bottlenecks and challenges still need to be overcome to facilitate the wide adoption of VR/AR. In particular, VR/AR applications increasingly require higher bandwidth, shorter delay, lower packet loss rate, and faster computation. Immersive VR/AR videos are the representative applications. High-throughput and low-latency video delivery, realtime video generation, processing and adaption call for significant engineering innovations, which can only happen through interdisciplinary research.

The ACM SIGCOMM Workshop on Virtual Reality and Augmented Reality Network will bring together experts from different fields, including video coding and analytics, wireless communication, computer networking, cloud and edge computing, and mobile systems to exchange ideas on novel system designs, and network architectures and protocols to support VR/AR, as well as innovative video coding, analytics and transmission designs to deliver immersive VR/AR experience in future networks. This workshop will serve as a meeting point for worldwide researchers and developers working on VR/AR and networking to share their experience, exchange views, and explore future research directions.

Topics of Interest

We solicit stimulating, original, previously unpublished ideas on completed work, position papers, and/or work-in-progress papers in the form of extended abstracts. We further encourage papers that propose new research directions or could generate lively debate at the workshop. We invite submissions on a wide range of VR/AR network research topics, including, but not limited to:

  • Networking requirements and challenges of VR/AR
  • Ultra-low-latency networking
  • High-throughput transport for VR/AR
  • Adaptive video streaming for network/user dynamics
  • Novel CDN architecture and caching algorithms for VR/AR
  • Mobile edge computing for VR/AR
  • Named data networking for VR/AR
  • Wireless and mobile video systems
  • VR/AR in 5G networks
  • Joint video coding and transmission design
  • Video analytics and smart offloading for VR/AR
  • Measurement study of existing VR/AR applications

Submission Instructions

Submissions must be original, unpublished work, and not under consideration at another conference or journal. Submitted papers must be at most six (6) pages long, including all figures, tables, references, and appendices in two-column 10pt ACM format. Papers must include author’s names and affiliations for single-blind peer reviewing by the PC. Authors of accepted papers are expected to present their papers at the workshop.

Important Dates

  • March 25, 2018

    Submission deadline

  • April 30, 2018

    Paper acceptance notification

  • May 31, 2018

    Camera-ready deadline

  • Mid-June, 2018

    Program available online

  • Mid-June, 2018

    List of organization details

  • August 20 or 24, 2018

    Workshop

Committees

  • Workshop Chairs
  • Richard Li

    Huawei, USA

  • Yong Liu

    NYU, USA

  • Program Committee Members
  • Fred Baker

    unaffiliated, USA

  • Kevin Blyth

    BT, UK

  • Jacob Chakareski

    Alabama, USA

  • Jiasi Chen

    UCR, USA

  • Dah Ming Chiu

    CUHK, China

  • Nuno Correia

    NOVA, Portugal

  • Bo Han

    AT&T, USA

  • Mansoor Hanif

    BT, UK

  • Andreas Kunz

    Lenovo, USA

  • Yuanjie Li

    UCLA, USA

  • Feng Qian

    Indiana, USA

  • Yingzhen Qu

    Huawei, USA

  • Ning Wang

    Surrey, UK

  • Yao Wang

    NYU, USA

  • Chenren Xu

    PKU, China

  • Lixia Zhang

    UCLA, USA

  • Zhi-Li Zhang

    UMN, USA

  • Sujit Dey

    UCSD, USA

  • Michael Zink

    UMass Amherst, USA

Contact the VR/AR Network chairs.